Disruptor stellaris. In this video I take a long look at Cruiser design in Stellaris. Disruptor stellaris

 
In this video I take a long look at Cruiser design in StellarisDisruptor stellaris  my main thought was atm its damage profile is the same as a disruptor but just as a large weapon version of it

plasma weapons are great against high armor targets with low-ish evasion (ie. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. In Stellaris, Governors are just leaders - they don't interact with ships at all. 联邦成员国之间边界永远开放,彼此之间信任度为100。. If you encounter them in multiplayer, crystal plating is the counter. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. Stellaris Wiki Active Wikis. The more disruptors they have, the less actually effective weapons they have. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. Disruptor graphics overhauled to better embody its description instead of a laser-like "blur". . Stellaris - [3. Stellaris: Disruptor Devastation. Regular Strike craft would be for taking down Corvettes and Destroyers. It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. 18 alloys and . Which result in inability to fire those weapons. I love these ships. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Description [3. Click the "Catapult Fleet" option from the icon bar. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Last time I played there was discussion between torpedo. torpedoes and artillery are really weak against corvettes (low tracking vs. Oct 20, 2016 824 1. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. I actually ran some calculations in Excel after the 3. I've been screwing around with cloaked torpedo cruisers. This article is for the PC version of Stellaris only. Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. In 3. Content is available under Attribution-ShareAlike 3. Stellaris Corvette Sections. However, perhaps the biggest additions with Overlord are the five. Autocannons are good on corvettes. ago. More to the point, it's a passive benefit that's always useful in war is considerably more efficient than the. Missile Cruise. In this video I show how disrupters are highly effective against smaller ships even when used by larger. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. This is random and decided at the start of the game. Very Short Pepin. 2. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Legacy Wikis. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Gun battery - kinetic weapon, bonus. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Design doesn't matter early on. 2. ago. However, it appears that most of the options are found in the Magazine and Battery section. Datacubes are rare items that allow you to unlock more items for the loot pool. Now, "performance vs fleet capacity used", that may be a different story. Sero. AI players will never retreat if they own. 6. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. All of the weapons are shield penetrating. In the worst case scenario of Corvette vs Corvette, where the enemy corvette has 3 +Hull slots for maximum Disruptor Mitigation, 3 disruptors will still outperform the next best design: 1 autocannon + 2 plasma throwers. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your. Full Disruptor fleets can be a thing, but the issue is raw DPS. A crisis is an event that threatens the entire galaxy and all life within it. Another option is strike craft especially after all those buffs. X . As anti-shield weapon is also better then T3 railgun. Also crystal infused/forged plating can add to hull. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. It is going to be focused on PvE, but a lot of these designs will also be a. Stellaris 2. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. r/Stellaris. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. As far as I'm aware, Disruptors can't even hit strike craft. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 3. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). For the Unbidden, their big deal is HUGE shields, and not much else; while you. Science fiction novels that might be interesting to Stellaris players. Versus AI (or in general), how bad is the idea of a disruptor-focused fleet build (with destroyers having half of their slots dedicated to point defence)? Even if the total damage output is lower, it does bypass all armor and shields, so maybe stacking a disruptor fleet with fire rate buffs is a semi-decent idea vs AI ships?. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). FE/AE and the Contingency are the best examples for this. See relevant content for Lethalitysto. (자체 복구 기능은 도움이 안 되니 웬만해선 제거 후 재설치가 좋다. Distruptors are good brawling weapons for close range front line ships. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. Every other ship type had counter so absolute meta is not yet decided. Legacy Wikis. Read the latest from the galaxy. Your perfect start is ruined, you got the Irassians yet again. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). 3, no longer locked to ethics or civics every player. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. 0 unless otherwise noted. Always make your own if you can help it. Now, you definitely can use Disruptors on a Cruiser, but more as a secondary weapon on a short-ranged build. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. Stellaris Wiki Active Wikis. Everything is glorious. So previously you would just need a tech, then complete any tradition tree and buy the ascension perk. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. Choose weapons that ignore or are more effective against the enemy’s ship design. Join. Really helps winning. As far as I'm aware, Disruptors can't even hit strike craft. It seems nothing counters it, its just too powerful. Throwing 200 Corvettes into the mix does have its merit. The other 3/4 times you will get a different event. Depends on who you're fighting. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. 9 “Caelum” update is available now! The 3. Nov 26, 2018 1. It's a good idea to have some PD mixed in too. Two autocannos and a plasma makes them quite good. It seems nothing counters it, its just too powerful. We would like to show you a description here but the site won’t allow us. subscribe to mod [discord. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. What is the Stellaris combat rework meta and how will things change in patch 3. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. This page was last edited on 14 October 2017, at 11:47. 38 Badges. Without rating this mod it's much harder for. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. What matters is numbers and timing. A destroyer with lightning cloud and two s disruptors is a good, solid build. 60 - Laser, Gauss, Plasma and Disruptor. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. 6 [df65] What version do you use?Patch 3. Design doesn't matter early on. 1. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…Stellaris News. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. Stellaris Ship Design Guide 2023 [3. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. 7 and considering the buff on armor and shield, I’d consider it buffed by. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…This page was last edited on 14 October 2017, at 11:49. A destroyer with lightning cloud and two s disruptors is a good, solid build. 4+x your score. There's always going to be a shadier, nastier way of doing business, and that will almost certainly follow humanity to the stars. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Component: Small Ion Disruptor. A tag already exists with the provided branch name. So that Anti Neutron Destroyer would be crushed by Strike Craft and. View community ranking In the Top 1% of largest communities on Reddit. That’s a good mix and a step up. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Each module has it´s own tech. the 100% shield & armor ignore is tempting. Equivalent: has 50-200% of your score in that area. In order to steer their fledgling civilization safely across the stars, players will need to constantly. If you can then do this for two systems. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Medium up to 54 AI Empires. 6 Tech chains. Depends on the enemy’s defenses. your opponent used lots of small ships. Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Stellaris Combat Rebalance has a new meta. A reactor is the power source for the entire rest of your ship. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Depending how you view the future, lawlessness will always be present in society. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Oct 23, 2022. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. Six cruisers, six destroyers, six corvettes and four frigates. Disruptors are pretty underwhelming. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. Yes one of the Awaken Empires the holy Guardians have mental powers. owlman. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. ; About Stellaris Wiki; Mobile view It can work. Disruptor graphics overhauled to better embody its description instead of a laser-like "blur". 9 energy to maintain. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. Using the Solstice as an example, simply head to the 'Weapons and Battery' section in the workbench, and. Between 2-4x your score. 7. Cruisers with a torpedo front, a hangar mid, and the gunship stern. 3 was for me personally the last fun version of the game. View statistics, top players and guides for Disruptor on Dotabuff. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. 6 Tech chains. Flak on the other hand starts at 50 Tracking and ends at 70. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris 2. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. 7. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. The final test every player will face one day is this crisis. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. Then there is the one that decreases opponentsnshields by a substantial amount. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment Fluffy-Tanuki • Additional comment actions. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. 56 Badges. 1. 6 df65) TerraSlayer. Component: Medium Phased Disruptor Component: Small Phased Disruptor. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. 79 energy to maintain. large ships), but corvettes don't have high armor and they have high evasion. At the very least , the days of trying to overkill ships is over. Every other ship type had counter so absolute meta is not yet decided. But, I have no idea for larger ships. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. Xaphnir. They're good vs everything that relies mainly on armor and shields. Add a Comment. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. 0 and 3. While one half works on paid expansion content, another dedicates itself to releasing free patches every 3 months or so. 0 unless otherwise noted. The best weapon vrs Armor is Plasma 3. Business, Economics, and Finance. mod"-> UserDocumentsParadox InteractiveStellarismod 4. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. CryptoAn entirely new and greatly expanded tech tree, with almost 3000 technologies. 2. In this video I take a long look at Corvette design in Stellaris. The less obvious answers: design your ships better to fight them, and use the right ship types. This gives you an. * Bugs, Feedback and Suggestions. Content is available under Attribution-ShareAlike 3. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. Click the "Catapult Fleet" option from the icon bar. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. Mai 2016 um 6:42. Corvettes are why missile spam is good right now. 7. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Destroyer mounted tachyon lance with disruptor. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. 3. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Jump to latest Follow Reply. Have mainly torp + disruptor cruisers, and sprinkle some autocannon cruisers in if youd like. A destroyer with lightning cloud and two s disruptors is a good, solid build. Unsure. Component: Medium. 玩家可以在创建时为其设置名称,其后可以. You folks had an aesthetic you were going for, and you knocked it out of the park. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. This article has been verified for the current console version (3. ago Vanilla damage of 2 is kinda lacking It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase gradient( plasma>gas>liquid>solid). First Choice. 0 changes seem to be taken/inspired by those mods). Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. 1; Reactions: Reply. This article is for the PC version of Stellaris only. For 3. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex PeregrineAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. Missile corvette spam is really strong. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Sutopia. This way you build fleets and progressively add muscle as you advance. bug roundup Game Version Canis Minor v3. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. Using the catapult involves a few steps. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Lasers are usefull to unlock Tachyon lancers. . For me, personally, in early game in one fleet: 20-30 missile/disruptor corvettes, 3-5 PD destroyers, 2-8 artillery cruisers, 2 cruise missile battlecruisers, and an escort carrier. But, I have no idea for larger ships. My guess is that it was a reused art asset. L/M/S is the best destroyer arrangement with the S slot having point defense in it. I feel like 100% armor + shield penetration are kinda useless if not everything you have does 100% shield and armor penetration. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. Later i tried picket cruiser with hardeners. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. 7. ww7. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Apr 30, 2023. Obviously no regukar kinetic barriers can not. A focused arc emitter + cloud lightning battleship is hitting for 150. However, perhaps the biggest additions with Overlord are the five. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris Wiki Active Wikis. Description Picket Destroyer doesn't work Game Version 3. Interact with diverse alien races, discover strange new worlds with. So just get blue lasers and go. Between 1/2 and 2x your score. Description. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. 1. . With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. 3, and yes I know it's quite long. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Cruisers with a torpedo front, a hangar mid, and the gunship stern. AI players will always retreat when they lost 50% of a fleet in a space battle. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. release trailer. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. Stellaris 2. Jump to latest Follow Reply. )Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: Each ship class has two hull upgrade techs in engineering, so it isn't static. Basically autocannons are one of best early weapons and one of biggest trap in endgame. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. Stellaris Grand Admiral Roleplay: Ancient Relics DLC Gameplay / Let's Play Highest Difficulty + Maxed 5 x Crisis - SNAIL WARS - The Search for the Holy (U. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris. Like every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. 2. They disengage, but often won't destroy the ship. Legacy Wikis. Place your fleet on the system with a planet that is closest to them, declare war, laugh as their fleets are trashed in that system. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Logic Engines helps you get. This gives us a good sense of when the update's release date. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. Superior: has 200-400% percent of your score in that area. 0 unless otherwise noted. Oct 25, 2020. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. Vote. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. 6 Tech chains. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. 群星(Stellaris)是一个由Paradox Interactive(俗称p社)开发和发行的大型战略游戏,游戏以太空探索,建立帝国,与其他太空文明的外交和战争为中心展开,于2016年5月9日正式发售了Microsoft Windows、OS X和Linux。Archaeological Site. Generally. Losttruppen Colonel. CrazyJ Adhd Serenity. There is a Synopsis with the conclusions at the end of the post. . Next step up the ladder, add four battleships. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. Go to Stellaris r/Stellaris. Machine species traits: Mass Produced, Logic Engines, Luxurious. Feb 15 @ 2:40am Depends on which AI personality you're fighting. In term of DPS, one Disruptor Crusier has 76. Torpedo assault carrier is the most balanced ship design. Also, thanks to power creep there are too many ships in general and death stacks are as worse as they have ever been. Just make sure your naval strength is double. 1.